_addSessQueue | WorldSessionMgr | private |
_disconnects | WorldSessionMgr | private |
_maxActiveSessionCount | WorldSessionMgr | private |
_maxPlayerCount | WorldSessionMgr | private |
_maxQueuedSessionCount | WorldSessionMgr | private |
_offlineSessions | WorldSessionMgr | private |
_playerCount | WorldSessionMgr | private |
_playerLimit | WorldSessionMgr | private |
_queuedPlayer | WorldSessionMgr | private |
_sessions | WorldSessionMgr | private |
AddQueuedPlayer(WorldSession *session) | WorldSessionMgr | |
AddSession(WorldSession *session) | WorldSessionMgr | |
AddSession_(WorldSession *session) | WorldSessionMgr | private |
DecreasePlayerCount() | WorldSessionMgr | inline |
DisconnectMap typedef | WorldSessionMgr | private |
DoForAllOnlinePlayers(std::function< void(Player *)> exec) | WorldSessionMgr | |
FindOfflineSession(uint32 id) const | WorldSessionMgr | |
FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const | WorldSessionMgr | |
FindSession(uint32 id) const | WorldSessionMgr | |
GetActiveAndQueuedSessionCount() const | WorldSessionMgr | inline |
GetActiveSessionCount() const | WorldSessionMgr | inline |
GetAllSessions() const | WorldSessionMgr | inline |
GetMaxActiveSessionCount() const | WorldSessionMgr | inline |
GetMaxPlayerCount() const | WorldSessionMgr | inline |
GetMaxQueuedSessionCount() const | WorldSessionMgr | inline |
GetPlayerAmountLimit() const | WorldSessionMgr | inline |
GetPlayerCount() const | WorldSessionMgr | inline |
GetQueuedSessionCount() const | WorldSessionMgr | inline |
GetQueuePos(WorldSession *session) | WorldSessionMgr | |
HasRecentlyDisconnected(WorldSession *session) | WorldSessionMgr | |
IncreasePlayerCount() | WorldSessionMgr | inline |
Instance() | WorldSessionMgr | static |
KickAll() | WorldSessionMgr | |
KickAllLess(AccountTypes sec) | WorldSessionMgr | |
KickSession(uint32 id) | WorldSessionMgr | |
Queue typedef | WorldSessionMgr | private |
RemoveQueuedPlayer(WorldSession *session) | WorldSessionMgr | |
SendGlobalGMMessage(WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) | WorldSessionMgr | |
SendGlobalMessage(WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) | WorldSessionMgr | |
SendServerMessage(ServerMessageType messageID, std::string stringParam="", Player *player=nullptr) | WorldSessionMgr | |
SendZoneMessage(uint32 zone, WorldPacket const *packet, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) | WorldSessionMgr | |
SendZoneText(uint32 zone, std::string text, WorldSession *self=nullptr, TeamId teamId=TEAM_NEUTRAL) | WorldSessionMgr | |
SessionMap typedef | WorldSessionMgr | |
SetPlayerAmountLimit(uint32 limit) | WorldSessionMgr | inline |
UpdateMaxSessionCounters() | WorldSessionMgr | |
UpdateSessions(uint32 const diff) | WorldSessionMgr | |
WorldSessionMgr() | WorldSessionMgr | |
~WorldSessionMgr() | WorldSessionMgr | |