AzerothCore 3.3.5a
OpenSource WoW Emulator
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CombatManager Member List

This is the complete list of members for CombatManager, including all inherited members.

_evadeStateCombatManagerprivate
_evadeTimerCombatManagerprivate
_ownerCombatManagerprivate
_pveRefsCombatManagerprivate
_pvpRefsCombatManagerprivate
CanBeginCombat(Unit const *a, Unit const *b)CombatManagerstatic
CombatManager(Unit *owner)CombatManagerinline
CombatManager(CombatManager const &)=deleteCombatManager
CombatReferenceCombatManagerfriend
ContinueEvadeRegen()CombatManagerinline
EndAllCombat()CombatManagerinline
EndAllPvECombat()CombatManager
EndAllPvPCombat()CombatManager
EndCombatBeyondRange(float range, bool includingPvP=false)CombatManager
EVADE_REGEN_DELAYCombatManagerstatic
EVADE_TIMER_DURATIONCombatManagerstatic
GetAnyTarget() constCombatManager
GetEvadeState() constCombatManagerinline
GetOwner() constCombatManagerinline
GetPvECombatRefs() constCombatManagerinline
GetPvPCombatRefs() constCombatManagerinline
HasCombat() constCombatManagerinline
HasPvECombat() constCombatManager
HasPvECombatWithPlayers() constCombatManager
HasPvPCombat() constCombatManager
InheritCombatStatesFrom(Unit const *who)CombatManager
IsEvadeRegen() constCombatManagerinline
IsEvadingHome() constCombatManagerinline
IsInCombatWith(ObjectGuid const &who) constCombatManager
IsInCombatWith(Unit const *who) constCombatManager
IsInEvadeMode() constCombatManagerinline
NotifyAICombat(Unit *me, Unit *other)CombatManagerprivatestatic
operator=(CombatManager const &)=deleteCombatManager
PurgeReference(ObjectGuid const &guid, bool pvp)CombatManagerprivate
PutReference(ObjectGuid const &guid, CombatReference *ref)CombatManagerprivate
PvPCombatReferenceCombatManagerfriend
RevalidateCombat()CombatManager
SetEvadeState(EvadeState state)CombatManager
SetInCombatWith(Unit *who, bool addSecondUnitSuppressed=false)CombatManager
StartEvadeTimer()CombatManagerinline
StopEvade()CombatManager
SuppressPvPCombat()CombatManager
Update(uint32 tdiff)CombatManager
UpdateOwnerCombatState() constCombatManagerprivate
~CombatManager()CombatManager