AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
Position Member List

This is the complete list of members for Position, including all inherited members.

GetAbsoluteAngle(float x, float y) constPositioninline
GetAbsoluteAngle(Position const &pos) constPositioninline
GetAbsoluteAngle(Position const *pos) constPositioninline
GetAngle(Position const *pos) constPosition
GetAngle(float x, float y) constPosition
GetExactDist(float x, float y, float z) constPositioninline
GetExactDist(Position const &pos) constPositioninline
GetExactDist(Position const *pos) constPositioninline
GetExactDist2d(const float x, const float y) constPositioninline
GetExactDist2d(Position const &pos) constPositioninline
GetExactDist2d(Position const *pos) constPositioninline
GetExactDist2dSq(const float x, const float y) constPositioninline
GetExactDist2dSq(Position const &pos) constPositioninline
GetExactDist2dSq(Position const *pos) constPositioninline
GetExactDistSq(float x, float y, float z) constPositioninline
GetExactDistSq(Position const &pos) constPositioninline
GetExactDistSq(Position const *pos) constPositioninline
GetOrientation() constPositioninline
GetPosition(float &x, float &y) constPositioninline
GetPosition(float &x, float &y, float &z) constPositioninline
GetPosition(float &x, float &y, float &z, float &o) constPositioninline
GetPosition() constPositioninline
GetPositionOffsetTo(Position const &endPos, Position &retOffset) constPosition
GetPositionWithOffset(Position const &offset) constPosition
GetPositionX() constPositioninline
GetPositionY() constPositioninline
GetPositionZ() constPositioninline
GetRelativeAngle(Position const *pos) constPositioninline
GetRelativeAngle(float x, float y) constPositioninline
GetSinCos(float x, float y, float &vsin, float &vcos) constPosition
HasInArc(float arcangle, Position const *pos, float targetRadius=0.0f) constPosition
HasInLine(Position const *pos, float width) constPosition
HasInLine(Position const *pos, float objSize, float width) constPosition
IsInDist(float x, float y, float z, float dist) constPositioninline
IsInDist(Position const *pos, float dist) constPositioninline
IsInDist2d(float x, float y, float dist) constPositioninline
IsInDist2d(Position const *pos, float dist) constPositioninline
IsPositionValid() constPosition
IsWithinBox(Position const &center, float xradius, float yradius, float zradius) constPosition
m_orientationPosition
m_positionXPosition
m_positionYPosition
m_positionZPosition
NormalizeOrientation(float o)Positioninlinestatic
operator G3D::Vector3() constPositioninline
operator!=(Position const &a)Positioninline
operator!=(Position const &a) constPositioninline
operator=(Position const &)=defaultPosition
operator=(Position &&)=defaultPosition
operator==(Position const &a) constPosition
Position(float x=0, float y=0, float z=0, float o=0)Positioninline
Position(Position const &loc)Positioninline
Position(Position &&)=defaultPosition
PositionXYZOStream()Positioninline
PositionXYZStream()Positioninline
Relocate(float x, float y)Positioninline
Relocate(float x, float y, float z)Positioninline
Relocate(float x, float y, float z, float orientation)Positioninline
Relocate(Position const &pos)Positioninline
Relocate(Position const *pos)Positioninline
RelocateOffset(Position const &offset)Position
RelocatePolarOffset(float angle, float dist, float z=0.0f)Position
SetOrientation(float orientation)Positioninline
ToAbsoluteAngle(float relAngle) constPositioninline
ToString() constPosition