![]() |
AzerothCore 3.3.5a
OpenSource WoW Emulator
|
This is the complete list of members for WorldLocation, including all inherited members.
| GetAbsoluteAngle(float x, float y) const | Position | inline |
| GetAbsoluteAngle(Position const &pos) const | Position | inline |
| GetAbsoluteAngle(Position const *pos) const | Position | inline |
| GetAngle(const Position *pos) const | Position | |
| GetAngle(float x, float y) const | Position | |
| GetDebugInfo() const | WorldLocation | |
| GetExactDist(float x, float y, float z) const | Position | inline |
| GetExactDist(Position const &pos) const | Position | inline |
| GetExactDist(Position const *pos) const | Position | inline |
| GetExactDist2d(const float x, const float y) const | Position | inline |
| GetExactDist2d(Position const &pos) const | Position | inline |
| GetExactDist2d(Position const *pos) const | Position | inline |
| GetExactDist2dSq(const float x, const float y) const | Position | inline |
| GetExactDist2dSq(Position const &pos) const | Position | inline |
| GetExactDist2dSq(Position const *pos) const | Position | inline |
| GetExactDistSq(float x, float y, float z) const | Position | inline |
| GetExactDistSq(Position const &pos) const | Position | inline |
| GetExactDistSq(Position const *pos) const | Position | inline |
| GetMapId() const | WorldLocation | inline |
| GetOrientation() const | Position | inline |
| GetPosition(float &x, float &y) const | Position | inline |
| GetPosition(float &x, float &y, float &z) const | Position | inline |
| GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
| GetPosition() const | Position | inline |
| GetPositionOffsetTo(const Position &endPos, Position &retOffset) const | Position | |
| GetPositionWithOffset(Position const &offset) const | Position | |
| GetPositionX() const | Position | inline |
| GetPositionY() const | Position | inline |
| GetPositionZ() const | Position | inline |
| GetRelativeAngle(const Position *pos) const | Position | inline |
| GetRelativeAngle(float x, float y) const | Position | inline |
| GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
| GetWorldLocation(uint32 &mapId, float &x, float &y) const | WorldLocation | inline |
| GetWorldLocation(uint32 &mapId, float &x, float &y, float &z) const | WorldLocation | inline |
| GetWorldLocation(uint32 &mapId, float &x, float &y, float &z, float &o) const | WorldLocation | inline |
| GetWorldLocation(WorldLocation *location) const | WorldLocation | inline |
| GetWorldLocation() const | WorldLocation | inline |
| HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const | Position | |
| HasInLine(Position const *pos, float width) const | Position | |
| HasInLine(Position const *pos, float objSize, float width) const | Position | |
| IsInDist(float x, float y, float z, float dist) const | Position | inline |
| IsInDist(const Position *pos, float dist) const | Position | inline |
| IsInDist2d(float x, float y, float dist) const | Position | inline |
| IsInDist2d(const Position *pos, float dist) const | Position | inline |
| IsPositionValid() const | Position | |
| IsWithinBox(const Position ¢er, float xradius, float yradius, float zradius) const | Position | |
| m_mapId | WorldLocation | |
| m_orientation | Position | |
| m_positionX | Position | |
| m_positionY | Position | |
| m_positionZ | Position | |
| NormalizeOrientation(float o) | Position | inlinestatic |
| operator G3D::Vector3() const | Position | inline |
| operator!=(Position const &a) | Position | inline |
| operator!=(Position const &a) const | Position | inline |
| operator=(const Position &)=default | Position | |
| operator=(Position &&)=default | Position | |
| operator==(Position const &a) const | Position | |
| Position(float x=0, float y=0, float z=0, float o=0) | Position | inline |
| Position(Position const &loc) | Position | inline |
| Position(Position &&)=default | Position | |
| PositionXYZOStream() | Position | inline |
| PositionXYZStream() | Position | inline |
| Relocate(float x, float y) | Position | inline |
| Relocate(float x, float y, float z) | Position | inline |
| Relocate(float x, float y, float z, float orientation) | Position | inline |
| Relocate(const Position &pos) | Position | inline |
| Relocate(const Position *pos) | Position | inline |
| RelocateOffset(const Position &offset) | Position | |
| RelocatePolarOffset(float angle, float dist, float z=0.0f) | Position | |
| SetMapId(uint32 mapId) | WorldLocation | inline |
| SetOrientation(float orientation) | Position | inline |
| ToAbsoluteAngle(float relAngle) const | Position | inline |
| ToString() const | Position | |
| WorldLocation(uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inlineexplicit |
| WorldLocation(uint32 mapId, Position const &position) | WorldLocation | inline |
| WorldRelocate(const WorldLocation &loc) | WorldLocation | inline |
| WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inline |