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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for Loot, including all inherited members.
| AddItem(LootStoreItem const &item) | Loot | |
| AddLooter(ObjectGuid GUID) | Loot | inline |
| addLootValidatorRef(LootValidatorRef *pLootValidatorRef) | Loot | inline |
| clear() | Loot | inline |
| containerGUID | Loot | |
| empty() const | Loot | inline |
| FillFFALoot(Player *player) | Loot | private |
| FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr) | Loot | |
| FillNonQuestNonFFAConditionalLoot(Player *player) | Loot | private |
| FillNotNormalLootFor(Player *player) | Loot | |
| FillQuestLoot(Player *player) | Loot | private |
| generateMoneyLoot(uint32 minAmount, uint32 maxAmount) | Loot | |
| GetMaxSlotInLootFor(Player *player) const | Loot | |
| GetPlayerFFAItems() const | Loot | inline |
| GetPlayerNonQuestNonFFAConditionalItems() const | Loot | inline |
| GetPlayerQuestItems() const | Loot | inline |
| gold | Loot | |
| hasItemFor(Player *player) const | Loot | |
| hasItemForAll() const | Loot | |
| hasOverThresholdItem() const | Loot | |
| i_LootValidatorRefMgr | Loot | private |
| isLooted() const | Loot | inline |
| items | Loot | |
| Loot(uint32 _gold=0) | Loot | inline |
| loot_type | Loot | |
| LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=nullptr, QuestItem **ffaitem=nullptr, QuestItem **conditem=nullptr) | Loot | |
| lootOwnerGUID | Loot | |
| NotifyItemRemoved(uint8 lootIndex) | Loot | |
| NotifyMoneyRemoved() | Loot | |
| NotifyQuestItemRemoved(uint8 questIndex) | Loot | |
| operator<< | Loot | friend |
| PlayerFFAItems | Loot | private |
| PlayerNonQuestNonFFAConditionalItems | Loot | private |
| PlayerQuestItems | Loot | private |
| PlayersLooting | Loot | private |
| PlayersLootingSet typedef | Loot | private |
| quest_items | Loot | |
| RemoveLooter(ObjectGuid GUID) | Loot | inline |
| roundRobinPlayer | Loot | |
| sourceGameObject | Loot | |
| sourceWorldObjectGUID | Loot | |
| unlootedCount | Loot | |
| ~Loot() | Loot | inline |