This is the complete list of members for AllGameObjectScript, including all inherited members.
| _name | ScriptObject | private |
| _totalAvailableHooks | ScriptObject | private |
| AllGameObjectScript(const char *name) | AllGameObjectScript | protected |
| CanGameObjectGossipHello(Player *, GameObject *) | AllGameObjectScript | inlinevirtual |
| CanGameObjectGossipSelect(Player *, GameObject *, uint32, uint32) | AllGameObjectScript | inlinevirtual |
| CanGameObjectGossipSelectCode(Player *, GameObject *, uint32, uint32, const char *) | AllGameObjectScript | inlinevirtual |
| CanGameObjectQuestAccept(Player *, GameObject *, Quest const *) | AllGameObjectScript | inlinevirtual |
| CanGameObjectQuestReward(Player *, GameObject *, Quest const *, uint32) | AllGameObjectScript | inlinevirtual |
| checkValidity() | ScriptObject | inlinevirtual |
| GetGameObjectAI(GameObject *) const | AllGameObjectScript | inlinevirtual |
| GetName() const | ScriptObject | inline |
| GetTotalAvailableHooks() | ScriptObject | inline |
| isAfterLoadScript() const | ScriptObject | inlinevirtual |
| IsDatabaseBound() const | ScriptObject | inlinevirtual |
| OnGameObjectAddWorld(GameObject *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectDamaged(GameObject *, Player *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectDestroyed(GameObject *, Player *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectLootStateChanged(GameObject *, uint32, Unit *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectModifyHealth(GameObject *, Unit *, int32 &, SpellInfo const *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectRemoveWorld(GameObject *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectSaveToDB(GameObject *) | AllGameObjectScript | inlinevirtual |
| OnGameObjectStateChanged(GameObject *, uint32) | AllGameObjectScript | inlinevirtual |
| OnGameObjectUpdate(GameObject *, uint32) | AllGameObjectScript | inlinevirtual |
| ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
| ~ScriptObject()=default | ScriptObject | protectedvirtual |