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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for Object, including all inherited members.
| _changesMask | Object | protected |
| _ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
| _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh) | Object | protected |
| _fieldNotifyFlags | Object | protected |
| _InitValues() | Object | protected |
| _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
| AddGuidValue(uint16 index, ObjectGuid value) | Object | |
| AddToObjectUpdate()=0 | Object | protectedpure virtual |
| AddToObjectUpdateIfNeeded() | Object | protected |
| AddToWorld() | Object | virtual |
| ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
| ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
| ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModUInt64Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyPercentModFloatValue(uint16 index, float val, bool apply) | Object | |
| BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) | Object | virtual |
| BuildFieldsUpdate(Player *, UpdateDataMapType &) | Object | |
| BuildMovementUpdate(ByteBuffer *data, uint16 flags) const | Object | protected |
| BuildMovementUpdateBlock(UpdateData *data, uint32 flags=0) const | Object | |
| BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
| BuildUpdate(UpdateDataMapType &) | Object | inlinevirtual |
| BuildValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) | Object | protectedvirtual |
| BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) | Object | |
| ClearUpdateMask(bool remove) | Object | |
| CustomData | Object | |
| DestroyForPlayer(Player *target, bool onDeath=false) const | Object | virtual |
| EntryEquals(T... entries) const | Object | inline |
| ForceValuesUpdateAtIndex(uint32) | Object | |
| GetByteValue(uint16 index, uint8 offset) const | Object | |
| GetDebugInfo() const | Object | virtual |
| GetDynamicFlags() const | Object | inlinevirtual |
| GetEntry() const | Object | inline |
| GetFloatValue(uint16 index) const | Object | |
| GetGUID(Object const *o) | Object | inlinestatic |
| GetGUID() const | Object | inline |
| GetGuidValue(uint16 index) const | Object | |
| GetInt32Value(uint16 index) const | Object | |
| GetObjectScale() const | Object | inline |
| GetPackGUID() const | Object | inline |
| GetTypeId() const | Object | inline |
| GetUInt16Value(uint16 index, uint8 offset) const | Object | |
| GetUInt32Value(uint16 index) const | Object | |
| GetUInt64Value(uint16 index) const | Object | |
| GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
| GetValuesCount() const | Object | inline |
| HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
| HasDynamicFlag(uint32 flag) const | Object | inline |
| HasFlag(uint16 index, uint32 flag) const | Object | |
| HasFlag64(uint16 index, uint64 flag) const | Object | |
| hasInvolvedQuest(uint32) const | Object | inlinevirtual |
| hasQuest(uint32) const | Object | inlinevirtual |
| Heartbeat() | Object | inlinevirtual |
| IsCorpse() const | Object | inline |
| IsCreature() const | Object | inline |
| IsDynamicObject() const | Object | inline |
| IsGameObject() const | Object | inline |
| IsInWorld() const | Object | inline |
| IsItem() const | Object | inline |
| IsPlayer() const | Object | inline |
| isType(uint16 mask) const | Object | inline |
| IsUnit() const | Object | inline |
| m_floatValues | Object | |
| m_int32Values | Object | |
| m_inWorld | Object | private |
| m_objectType | Object | protected |
| m_objectTypeId | Object | protected |
| m_objectUpdated | Object | protected |
| m_PackGUID | Object | private |
| m_uint32Values | Object | |
| m_updateFlag | Object | protected |
| m_valuesCount | Object | protected |
| Object() | Object | protected |
| Object(const Object &) | Object | private |
| operator=(Object const &) | Object | private |
| PrintIndexError(uint32 index, bool set) const | Object | private |
| RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| RemoveDynamicFlag(uint32 flag) | Object | inlinevirtual |
| RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
| RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
| RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
| RemoveFromObjectUpdate()=0 | Object | protectedpure virtual |
| RemoveFromWorld() | Object | virtual |
| RemoveGuidValue(uint16 index, ObjectGuid value) | Object | |
| ReplaceAllDynamicFlags(uint32 flag) | Object | inlinevirtual |
| SendUpdateToPlayer(Player *player) | Object | |
| SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
| SetDynamicFlag(uint32 flag) | Object | inlinevirtual |
| SetEntry(uint32 entry) | Object | inline |
| SetFieldNotifyFlag(uint16 flag) | Object | inline |
| SetFlag(uint16 index, uint32 newFlag) | Object | |
| SetFlag64(uint16 index, uint64 newFlag) | Object | |
| SetFloatValue(uint16 index, float value) | Object | |
| SetGuidValue(uint16 index, ObjectGuid value) | Object | |
| SetInt16Value(uint16 index, uint8 offset, int16 value) | Object | inline |
| SetInt32Value(uint16 index, int32 value) | Object | |
| SetObjectScale(float scale) | Object | inlinevirtual |
| SetStatFloatValue(uint16 index, float value) | Object | |
| SetStatInt32Value(uint16 index, int32 value) | Object | |
| SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
| SetUInt32Value(uint16 index, uint32 value) | Object | |
| SetUInt64Value(uint16 index, uint64 value) | Object | |
| ToCorpse() | Object | inline |
| ToCorpse() const | Object | inline |
| ToCreature() | Object | inline |
| ToCreature() const | Object | inline |
| ToDynObject() | Object | inline |
| ToDynObject() const | Object | inline |
| ToGameObject() | Object | inline |
| ToGameObject() const | Object | inline |
| ToggleFlag(uint16 index, uint32 flag) | Object | |
| ToggleFlag64(uint16 index, uint64 flag) | Object | |
| ToPlayer() | Object | inline |
| ToPlayer() const | Object | inline |
| ToUnit() | Object | inline |
| ToUnit() const | Object | inline |
| UpdateUInt32Value(uint16 index, uint32 value) | Object | |
| ~Object() | Object | virtual |