AzerothCore 3.3.5a
OpenSource WoW Emulator
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WaypointMovementGenerator< Creature > Member List

This is the complete list of members for WaypointMovementGenerator< Creature >, including all inherited members.

_doneWaypointMovementGenerator< Creature >private
_hasBeenStalledWaypointMovementGenerator< Creature >private
_lastPassedSplineIdxWaypointMovementGenerator< Creature >private
_lastSplineIdWaypointMovementGenerator< Creature >private
_loadedFromDBWaypointMovementGenerator< Creature >private
_pathIdWaypointMovementGenerator< Creature >private
_pathSourceWaypointMovementGenerator< Creature >private
_pauseTimeWaypointMovementGenerator< Creature >private
_recalculateSpeedWaypointMovementGenerator< Creature >private
_repeatingWaypointMovementGenerator< Creature >private
_smoothSplineLaunchedWaypointMovementGenerator< Creature >private
_stalledWaypointMovementGenerator< Creature >private
_waypointDelayWaypointMovementGenerator< Creature >private
_waypointReachedWaypointMovementGenerator< Creature >private
DoFinalize(Creature *)WaypointMovementGenerator< Creature >
DoInitialize(Creature *)WaypointMovementGenerator< Creature >
DoReset(Creature *)WaypointMovementGenerator< Creature >
DoUpdate(Creature *, uint32 diff)WaypointMovementGenerator< Creature >
Finalize(Unit *u) overrideMovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
GetCurrentNode() constPathMovementBase< T, P >inline
GetMovementGeneratorType() overrideWaypointMovementGenerator< Creature >inlinevirtual
GetResetPosition(float &x, float &y, float &z) overrideWaypointMovementGenerator< Creature >virtual
GetSplineId() constMovementGeneratorinlinevirtual
i_currentNodePathMovementBase< T, P >protected
i_pathPathMovementBase< T, P >protected
Initialize(Unit *u) overrideMovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
IsAllowedToMove(Creature *) constWaypointMovementGenerator< Creature >private
PathMovementBase()PathMovementBase< T, P >inline
PathMovementBase(P path)PathMovementBase< T, P >inline
Pause(uint32 timer=0) overrideWaypointMovementGenerator< Creature >virtual
ProcessWaypointArrival(Creature *, WaypointNode const &)WaypointMovementGenerator< Creature >private
Reset(Unit *u) overrideMovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
Resume(uint32 overrideTimer=0) overrideWaypointMovementGenerator< Creature >virtual
StartMove(Creature *, bool relaunch=false)WaypointMovementGenerator< Creature >private
unitSpeedChanged() overrideWaypointMovementGenerator< Creature >inlinevirtual
Update(Unit *u, uint32 time_diff) overrideMovementGeneratorMedium< Creature, WaypointMovementGenerator< Creature > >inlinevirtual
UpdateWaypointState(Creature *, WaypointNode const &)WaypointMovementGenerator< Creature >private
WaypointMovementGenerator(uint32 pathId=0, bool repeating=true, PathSource pathSource=PathSource::WAYPOINT_MGR)WaypointMovementGenerator< Creature >explicit
WaypointMovementGenerator(WaypointPath &path, bool repeating=true)WaypointMovementGenerator< Creature >explicit
~MovementGenerator()MovementGeneratorvirtual
~PathMovementBase()PathMovementBase< T, P >inlinevirtual
~WaypointMovementGenerator()WaypointMovementGenerator< Creature >inline