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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for gobject_commandscript, including all inherited members.
| _name | ScriptObject | private |
| _totalAvailableHooks | ScriptObject | private |
| checkValidity() | ScriptObject | inlinevirtual |
| CommandScript(const char *name) | CommandScript | protected |
| GetCommands() const override | gobject_commandscript | inlinevirtual |
| GetName() const | ScriptObject | inline |
| GetTotalAvailableHooks() | ScriptObject | inline |
| gobject_commandscript() | gobject_commandscript | inline |
| HandleGameObjectActivateCommand(ChatHandler *handler, GameObjectSpawnId guidLow) | gobject_commandscript | inlinestatic |
| HandleGameObjectAddCommand(ChatHandler *handler, GameObjectEntry objectId, Optional< int32 > spawnTimeSecs) | gobject_commandscript | inlinestatic |
| HandleGameObjectAddTempCommand(ChatHandler *handler, GameObjectEntry objectId, Optional< uint64 > spawntime) | gobject_commandscript | inlinestatic |
| HandleGameObjectDeleteCommand(ChatHandler *handler, GameObjectSpawnId spawnId) | gobject_commandscript | inlinestatic |
| HandleGameObjectInfoCommand(ChatHandler *handler, Optional< EXACT_SEQUENCE("guid")> isGuid, Variant< Hyperlink< gameobject_entry >, Hyperlink< gameobject >, uint32 > data) | gobject_commandscript | inlinestatic |
| HandleGameObjectMoveCommand(ChatHandler *handler, GameObjectSpawnId guidLow, Optional< std::array< float, 3 > > xyz) | gobject_commandscript | inlinestatic |
| HandleGameObjectNearCommand(ChatHandler *handler, Optional< float > dist) | gobject_commandscript | inlinestatic |
| HandleGameObjectRespawn(ChatHandler *handler, GameObjectSpawnId guidLow) | gobject_commandscript | inlinestatic |
| HandleGameObjectSetPhaseCommand(ChatHandler *handler, GameObjectSpawnId guidLow, uint32 phaseMask) | gobject_commandscript | inlinestatic |
| HandleGameObjectSetStateCommand(ChatHandler *handler, GameObjectSpawnId guidLow, int32 objectType, Optional< uint32 > objectState) | gobject_commandscript | inlinestatic |
| HandleGameObjectTargetCommand(ChatHandler *handler, Optional< Variant< GameObjectEntry, std::string_view > > objectId) | gobject_commandscript | inlinestatic |
| HandleGameObjectTurnCommand(ChatHandler *handler, GameObjectSpawnId guidLow, Optional< float > oz, Optional< float > oy, Optional< float > ox) | gobject_commandscript | inlinestatic |
| isAfterLoadScript() const | ScriptObject | inlinevirtual |
| IsDatabaseBound() const | ScriptObject | inlinevirtual |
| ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
| ~ScriptObject()=default | ScriptObject | protectedvirtual |