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    AzerothCore 3.3.5a
    
   OpenSource WoW Emulator 
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This is the complete list of members for npc_soh_fire_trigger, including all inherited members.
| _boundary | CreatureAI | protected | 
| _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) | CreatureAI | protected | 
| _negateBoundary | CreatureAI | protected | 
| AISpellInfo | UnitAI | static | 
| AttackedBy(Unit *) | CreatureAI | inlinevirtual | 
| AttackStart(Unit *) override | NullCreatureAI | inlinevirtual | 
| AttackStartCaster(Unit *victim, float dist) | UnitAI | |
| BeforeSpellClick(Unit *) | CreatureAI | inlinevirtual | 
| CalculateThreat(Unit *, float &, SpellInfo const *) | CreatureAI | inlinevirtual | 
| CanAIAttack(Unit const *) const | UnitAI | inlinevirtual | 
| CanAlwaysBeDetectable(WorldObject const *) | CreatureAI | inlinevirtual | 
| CanBeSeen(Player const *) | CreatureAI | inlinevirtual | 
| CanRespawn() | CreatureAI | inlinevirtual | 
| CanSeeAlways(WorldObject const *) | CreatureAI | inlinevirtual | 
| CheckInRoom() | CreatureAI | virtual | 
| CorpseRemoved(uint32 &) | CreatureAI | inlinevirtual | 
| CreatureAI(Creature *creature) | CreatureAI | inlineexplicit | 
| DamageDealt(Unit *, uint32 &, DamageEffectType, SpellSchoolMask) | UnitAI | inlinevirtual | 
| DamageTaken(Unit *, uint32 &, DamageEffectType, SpellSchoolMask) | UnitAI | inlinevirtual | 
| DistancingEnded() | CreatureAI | inlinevirtual | 
| DistancingStarted() | CreatureAI | inlinevirtual | 
| DoAction(int32) | UnitAI | inlinevirtual | 
| DoAddAuraToAllHostilePlayers(uint32 spellid) | UnitAI | |
| DoCast(uint32 spellId) | UnitAI | |
| DoCast(Unit *victim, uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastAOE(uint32 spellId, bool triggered=false) | UnitAI | |
| DoCastMaxThreat(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) | UnitAI | |
| DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) | UnitAI | |
| DoCastSelf(uint32 spellId, bool triggered=false) | UnitAI | inline | 
| DoCastToAllHostilePlayers(uint32 spellid, bool triggered=false) | UnitAI | |
| DoCastVictim(uint32 spellId, bool triggered=false) | UnitAI | |
| DoGetSpellMaxRange(uint32 spellId, bool positive=false) | UnitAI | |
| DoMeleeAttackIfReady() | UnitAI | |
| DoSpellAttackIfReady(uint32 spell) | UnitAI | |
| DoSpellAttackToRandomTargetIfReady(uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) | UnitAI | |
| DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected | 
| DoSummon(uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected | 
| DoSummonFlyer(uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) | CreatureAI | protected | 
| DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) | CreatureAI | |
| EnterEvadeMode(EvadeReason) override | NullCreatureAI | inlinevirtual | 
| EVADE_REASON_BOUNDARY enum value | CreatureAI | |
| EVADE_REASON_NO_HOSTILES enum value | CreatureAI | |
| EVADE_REASON_NO_PATH enum value | CreatureAI | |
| EVADE_REASON_OTHER enum value | CreatureAI | |
| EVADE_REASON_SEQUENCE_BREAK enum value | CreatureAI | |
| EvadeReason enum name | CreatureAI | |
| events | CreatureAI | protected | 
| FillAISpellInfo() | UnitAI | static | 
| GetBoundary() const | CreatureAI | inline | 
| GetData(uint32) const | UnitAI | inlinevirtual | 
| GetDebugInfo() const | UnitAI | virtual | 
| GetGUID(int32=0) const | UnitAI | inlinevirtual | 
| GetSummoner() const | CreatureAI | |
| GetThreatMgr() | UnitAI | private | 
| HealDone(Unit *, uint32 &) | UnitAI | inlinevirtual | 
| HealReceived(Unit *, uint32 &) | UnitAI | inlinevirtual | 
| InitializeAI() | UnitAI | inlinevirtual | 
| IsEscorted() | CreatureAI | inlinevirtual | 
| IsInBoundary(Position const *who=nullptr) const | CreatureAI | |
| IsInBounds(CreatureBoundary const &boundary, Position const *who) | CreatureAI | static | 
| IsSummonedBy(WorldObject *) | CreatureAI | inlinevirtual | 
| JustDied(Unit *) | CreatureAI | inlinevirtual | 
| JustEngagedWith(Unit *) | CreatureAI | inlinevirtual | 
| JustEnteredCombat(Unit *) | UnitAI | inlinevirtual | 
| JustExitedCombat() | UnitAI | inlinevirtual | 
| JustReachedHome() | CreatureAI | inlinevirtual | 
| JustRespawned() | CreatureAI | inlinevirtual | 
| JustSummoned(Creature *) | CreatureAI | inlinevirtual | 
| KilledUnit(Unit *) | CreatureAI | inlinevirtual | 
| m_MoveInLineOfSight_locked | CreatureAI | private | 
| me | CreatureAI | protected | 
| MoveBackwardsChecks() | CreatureAI | |
| MoveCircleChecks() | CreatureAI | |
| MoveInLineOfSight(Unit *) override | NullCreatureAI | inlinevirtual | 
| MoveInLineOfSight_Safe(Unit *who) | CreatureAI | |
| MovementInform(uint32, uint32) | CreatureAI | inlinevirtual | 
| npc_soh_fire_trigger(Creature *creature) | npc_soh_fire_trigger | inline | 
| NullCreatureAI(Creature *c) | NullCreatureAI | explicit | 
| OnAuraRemove(AuraApplication *, AuraRemoveMode) | CreatureAI | inlinevirtual | 
| OnCalculateMeleeDamageReceived(uint32 &, Unit *) | UnitAI | inlinevirtual | 
| OnCalculatePeriodicTickReceived(uint32 &, Unit *) | UnitAI | inlinevirtual | 
| OnCalculateSpellDamageReceived(int32 &, Unit *) | UnitAI | inlinevirtual | 
| OnCharmed(bool) override | NullCreatureAI | inlinevirtual | 
| OnPowerUpdate(Powers, int32, int32, uint32) | UnitAI | inlinevirtual | 
| OnSpellCastFinished(SpellInfo const *, SpellFinishReason) | CreatureAI | inlinevirtual | 
| OnSpellClick(Unit *, bool &) | CreatureAI | inlinevirtual | 
| OnTeleportUnreacheablePlayer(Player *) | CreatureAI | inlinevirtual | 
| OwnerAttacked(Unit *) | CreatureAI | inlinevirtual | 
| OwnerAttackedBy(Unit *) | CreatureAI | inlinevirtual | 
| PassengerBoarded(Unit *, int8, bool) | CreatureAI | inlinevirtual | 
| PathEndReached(uint32) | CreatureAI | inlinevirtual | 
| Permissible(Creature const *creature) | NullCreatureAI | static | 
| PetStopAttack() | CreatureAI | inlinevirtual | 
| ReceiveEmote(Player *, uint32) | CreatureAI | inlinevirtual | 
| Reset() override | npc_soh_fire_trigger | inlinevirtual | 
| scheduler | CreatureAI | protected | 
| SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) | UnitAI | |
| SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline | 
| SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) | UnitAI | |
| SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) | UnitAI | inline | 
| SetBoundary(CreatureBoundary const *boundary, bool negativeBoundaries=false) | CreatureAI | |
| SetData(uint32, uint32) | UnitAI | inlinevirtual | 
| SetGazeOn(Unit *target) | CreatureAI | protected | 
| SetGUID(ObjectGuid const &, int32=0) | UnitAI | inlinevirtual | 
| sGossipHello(Player *) | UnitAI | inlinevirtual | 
| sGossipSelect(Player *, uint32, uint32) | UnitAI | inlinevirtual | 
| sGossipSelectCode(Player *, uint32, uint32, char const *) | UnitAI | inlinevirtual | 
| sOnGameEvent(bool, uint16) | UnitAI | inlinevirtual | 
| SortByDistance(std::list< Unit * > &list, bool ascending=true) | UnitAI | private | 
| SpellHit(Unit *caster, SpellInfo const *spellInfo) override | npc_soh_fire_trigger | inlinevirtual | 
| SpellHitTarget(Unit *, SpellInfo const *) | CreatureAI | inlinevirtual | 
| sQuestAccept(Player *, Quest const *) | UnitAI | inlinevirtual | 
| sQuestComplete(Player *, Quest const *) | UnitAI | inlinevirtual | 
| sQuestReward(Player *, Quest const *, uint32) | UnitAI | inlinevirtual | 
| sQuestSelect(Player *, Quest const *) | UnitAI | inlinevirtual | 
| SummonedCreatureDespawn(Creature *) | CreatureAI | inlinevirtual | 
| SummonedCreatureDespawnAll() | CreatureAI | inlinevirtual | 
| SummonedCreatureDies(Creature *, Unit *) | CreatureAI | inlinevirtual | 
| SummonedCreatureEvade(Creature *) | CreatureAI | inlinevirtual | 
| SummonMovementInform(Creature *, uint32, uint32) | UnitAI | inlinevirtual | 
| Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) | CreatureAI | |
| Talk(uint8 id, Milliseconds delay) | CreatureAI | inline | 
| TriggerAlert(Unit const *who) const | CreatureAI | |
| UnitAI(Unit *unit) | UnitAI | inlineexplicit | 
| UpdateAI(uint32) override | NullCreatureAI | inlinevirtual | 
| UpdateVictim() | CreatureAI | protected | 
| UpdateVictimWithGaze() | CreatureAI | protected | 
| VisualizeBoundary(uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const | CreatureAI | |
| ~CreatureAI() override | CreatureAI | inline | 
| ~UnitAI() | UnitAI | inlinevirtual |