AzerothCore 3.3.5a
OpenSource WoW Emulator
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instance_trial_of_the_crusader Member List

This is the complete list of members for instance_trial_of_the_crusader, including all inherited members.

_achievementTimerinstance_trial_of_the_crusaderprivate
_activatedAreaTriggersInstanceScriptprivate
_attemptsLeftinstance_trial_of_the_crusaderprivate
_bossSpawnsInstanceScriptprivate
_championGUIDsinstance_trial_of_the_crusaderprivate
_championPetGUIDsinstance_trial_of_the_crusaderprivate
_checkDedicatedInsanityinstance_trial_of_the_crusaderprivate
_cleanedinstance_trial_of_the_crusaderprivate
_creatureInfoInstanceScriptprivate
_dedicatedInsanityinstance_trial_of_the_crusaderprivate
_eventsinstance_trial_of_the_crusaderprivate
_gameObjectInfoInstanceScriptprivate
_instanceProgressinstance_trial_of_the_crusaderprivate
_killCounterinstance_trial_of_the_crusaderprivate
_noOneDiedinstance_trial_of_the_crusaderprivate
_northrendBeastsMaskinstance_trial_of_the_crusaderprivate
_objectGuidsInstanceScriptprivate
_objectStateMapInstanceScriptprivate
_portalGUIDinstance_trial_of_the_crusaderprivate
_purpleGroundGUIDinstance_trial_of_the_crusaderprivate
_SkipCheckRequiredBosses(Player const *player=nullptr) constInstanceScript
_summonInfoInstanceScriptprivate
_teamIdInInstanceInstanceScriptprivate
AddDoor(GameObject *door, bool add=true)InstanceScriptprotected
AddMinion(Creature *minion, bool add=true)InstanceScriptprotected
AddObject(Creature *obj, bool add=true)InstanceScriptprotected
AddObject(GameObject *obj, bool add=true)InstanceScriptprotected
AddObject(WorldObject *obj, uint32 type, bool add=true)InstanceScriptprotected
AllBossesDone() constInstanceScript
AllBossesDone(std::initializer_list< uint32 > bossIds) constInstanceScript
bossesInstanceScriptprivate
CheckAchievementCriteriaMeet(uint32 criteriaId, Player const *, Unit const *, uint32) overrideinstance_trial_of_the_crusaderinlinevirtual
CheckRequiredBosses(uint32, Player const *=nullptr) constInstanceScriptinlinevirtual
completedEncountersInstanceScriptprivate
CountCreaturesNearTirion(uint32 entry, Predicate &&predicate)instance_trial_of_the_crusaderinlineprivate
CreatureLooted(Creature *, LootType)InstanceScriptinlinevirtual
CreatureTalk(uint32 type, uint8 textId)instance_trial_of_the_crusaderinlineprivate
DespawnBeastsCombatStalker()instance_trial_of_the_crusaderinlineprivate
DespawnChampionPets()instance_trial_of_the_crusaderinlineprivate
DoAction(int32)InstanceScriptinlinevirtual
DoCastSpellOnPlayer(Player *player, uint32 spell, bool includePets, bool includeControlled)InstanceScript
DoCastSpellOnPlayers(uint32 spell)InstanceScript
DoCheckDedicatedInsanity()instance_trial_of_the_crusaderinlineprivate
DoForAllMinions(uint32 id, std::function< void(Creature *)> exec)InstanceScript
DoNeedCleanup(Player *ignoredPlayer=nullptr)instance_trial_of_the_crusaderinlineprivate
doorsInstanceScriptprivate
DoRemoveAurasDueToSpellOnPlayers(uint32 spell)InstanceScript
DoRespawnCreature(ObjectGuid guid, bool force=false)InstanceScript
DoRespawnCreature(uint32 type, bool force=false)InstanceScript
DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn=MINUTE)InstanceScript
DoRespawnGameObject(uint32 type)InstanceScript
DoSendNotifyToInstance(char const *format,...)InstanceScript
DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)InstanceScript
DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)InstanceScript
DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)InstanceScript
DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)InstanceScript
DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)InstanceScript
FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)InstanceScriptinlinevirtual
GetBarrettEntry() constinstance_trial_of_the_crusaderinlineprivate
GetBossBoundary(uint32 id) constInstanceScriptinline
GetBossInfo(uint32 id) constInstanceScriptinline
GetBossState(uint32 id) constInstanceScriptinline
GetBossStateName(uint8 state)InstanceScriptstatic
GetCompletedEncounterMask() constInstanceScriptinline
GetCreature(uint32 type)InstanceScript
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetCrusadersCacheEntry() constinstance_trial_of_the_crusaderinlineprivate
GetData(uint32 type) const overrideinstance_trial_of_the_crusaderinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetEncounterCount() constInstanceScriptinline
GetGameObject(uint32 type)InstanceScript
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32 type) const overrideInstanceScriptvirtual
GetObjectGuid(uint32 type) constInstanceScript
GetPersistentData(uint32 index) constInstanceScriptinline
GetSaveData()InstanceScriptvirtual
GetStoredGameObjectState(ObjectGuid::LowType spawnId) constInstanceScript
GetTeamIdInInstance() constInstanceScriptinline
GetTributeChestEntry() constinstance_trial_of_the_crusaderinlineprivate
HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)InstanceScript
HandleGameObject(uint32 type, bool open)InstanceScript
headersInstanceScriptprivate
Initialize() overrideinstance_trial_of_the_crusaderinlinevirtual
instanceInstanceScript
instance_trial_of_the_crusader(Map *map)instance_trial_of_the_crusaderinline
InstanceCleanup(bool fromFailed=false)instance_trial_of_the_crusaderinlineprivate
InstanceScript(Map *map)InstanceScriptinlineexplicit
IsAreaTriggerDone(uint32 id) constInstanceScriptinline
IsBossDone(uint32 bossId) constInstanceScriptinline
IsBossSpawnDone(ObjectGuid::LowType spawnId) constInstanceScript
IsEncounterInProgress() constInstanceScriptvirtual
IsTwoFactionInstance() constInstanceScript
IsValidDedicatedInsanityItem(ItemTemplate const *item) constinstance_trial_of_the_crusaderinlineprivate
Load(char const *data)InstanceScriptvirtual
LoadBossBoundaries(BossBoundaryData const &data)InstanceScriptprotected
LoadDoorData(DoorData const *data)InstanceScriptprotected
LoadInstanceSavedGameobjectStateData()InstanceScript
LoadMinionData(MinionData const *data)InstanceScriptprotected
LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)InstanceScriptprotected
LoadObjectData(ObjectData const *creatureData, ObjectInfoMap &objectInfo)InstanceScriptprivatestatic
LoadSummonData(ObjectData const *data)InstanceScriptprotected
MarkAreaTriggerDone(uint32 id)InstanceScriptinline
minionsInstanceScriptprivate
OnCreatureCreate(Creature *creature) overrideinstance_trial_of_the_crusaderinlinevirtual
OnCreatureEvade(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *creature) overrideInstanceScriptvirtual
OnGameObjectCreate(GameObject *go) overrideinstance_trial_of_the_crusaderinlinevirtual
OnGameObjectRemove(GameObject *go) overrideInstanceScriptvirtual
OnPlayerAreaUpdate(Player *, uint32, uint32)InstanceScriptinlinevirtual
OnPlayerEnter(Player *player) overrideinstance_trial_of_the_crusaderinlinevirtual
OnPlayerInWaterStateUpdate(Player *, bool)InstanceScriptinlinevirtual
OnPlayerLeave(Player *)InstanceScriptvirtual
OnUnitDeath(Unit *unit) overrideinstance_trial_of_the_crusaderinlinevirtual
persistentDataInstanceScriptprivate
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
ReadSaveDataBossStates(std::istringstream &data)InstanceScriptprotected
ReadSaveDataHeaders(std::istringstream &data)InstanceScriptprotected
ReadSaveDataMore(std::istringstream &data) overrideinstance_trial_of_the_crusaderinlinevirtual
ReadSavePersistentData(std::istringstream &data)InstanceScriptprotected
RegisterBossSpawn(ObjectGuid::LowType spawnId, uint32 bossId)InstanceScriptinline
RemoveDoor(GameObject *door)InstanceScriptprotected
RemoveMinion(Creature *minion)InstanceScriptprotected
RemoveObject(Creature *obj)InstanceScriptprotected
RemoveObject(GameObject *obj)InstanceScriptprotected
RemoveObject(WorldObject *obj, uint32 type)InstanceScriptprotected
ResetAreaTriggerDone(uint32 id)InstanceScriptinline
SaveToDB()InstanceScript
schedulerInstanceScript
SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)InstanceScript
ServerAllowsTwoSideGroups()InstanceScriptinline
SetBeastDead(uint8 beastMask)instance_trial_of_the_crusaderinlineprivate
SetBossNumber(uint32 number)InstanceScriptinlineprotected
SetBossState(uint32 type, EncounterState state) overrideinstance_trial_of_the_crusaderinlinevirtual
SetCompletedEncountersMask(uint32 newMask, bool save)InstanceScript
SetData(uint32 type, uint32 data) overrideinstance_trial_of_the_crusaderinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetHeaders(std::string const &dataHeaders)InstanceScriptprotected
SetPersistentDataCount(uint32 number)InstanceScriptinlineprotected
SetSnoboldCarrier(Player *player, bool apply)instance_trial_of_the_crusaderinlineprivate
SetSnoboldCarriers(bool apply)instance_trial_of_the_crusaderinlineprivate
SetSummoner(Creature *creature)InstanceScriptprotected
SetTeamIdInInstance(TeamId teamId)InstanceScriptinline
SpawnAnubArak()instance_trial_of_the_crusaderinlineprivate
StartAttack(uint32 type)instance_trial_of_the_crusaderinlineprivate
StoreGameObjectState(ObjectGuid::LowType spawnId, uint8 state)InstanceScriptinline
StorePersistentData(uint32 index, uint32 data)InstanceScript
SummonBarrett()instance_trial_of_the_crusaderinlineprivate
SummonFactionChampions()instance_trial_of_the_crusaderinlineprivate
Update(uint32 diff) overrideinstance_trial_of_the_crusaderinlinevirtual
UpdateDoorState(GameObject *door)InstanceScriptprotected
UpdateMinionState(Creature *minion, EncounterState state)InstanceScriptprotected
WritePersistentData(std::ostringstream &data)InstanceScriptprotected
WriteSaveDataBossStates(std::ostringstream &data)InstanceScriptprotected
WriteSaveDataHeaders(std::ostringstream &data)InstanceScriptprotected
WriteSaveDataMore(std::ostringstream &data) overrideinstance_trial_of_the_crusaderinlinevirtual
ZoneScript()ZoneScriptinline
~InstanceScript() overrideInstanceScriptinline
~ZoneScript()ZoneScriptinlinevirtual