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waypoint_data

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Information

This table contains all the path data for creatures that use waypoints and waypoint scripts directly in their creature addon definition. See also Waypoints-Information for general information about waypoints.

Structure

Field Type Attributes Key Null Default
id INT UNSIGNED PRI NO 0
point MEDIUMINT UNSIGNED PRI NO 0
position_x FLOAT NO 0
position_y FLOAT NO 0
position_z FLOAT NO 0
orientation FLOAT YES NULL
delay INT UNSIGNED NO 0
move_type INT NO 0
action INT NO 0
action_chance SMALLINT NO 100
wpguid INT UNSIGNED NO 0

id

Unique ID for each path.

The TDB standard way of assigning an ID is to multiply GUID of the creature by 10.

So for a creature with a GUID of 1234 the path ID would be 12340. Any waypoints submitted to TDB should follow this standard.

However, this is only a suggestion when creating your own waypoints. This ID can be anything you want as long as creature_addon.path_id is set to the ID you pick here for the creature you are creating a waypoint for.

point

Unique point ID for each point in a path. Starts at 1 and increases with each path.

position_x

The X coordinate of the destination waypoint.

position_y

The Y coordinate of the destination waypoint.

position_z

The Z coordinate of the destination waypoint.

orientation

The orientation of the creature. (North = 0.0; South = 蟺 (3.14159))

delay

Time to wait (in ms) between each point.

move_type

Walk 0
Run 1
Fly 2

action

ID of the action to be performed. See waypoint_scripts.id.

action_chance

Percentage of action happening (0-100%).

wpguid

This field is used by the core and is NOT to be set by hand.

This field holds the GUID of the waypoint visual when you enable the visual mode for waypoints.

Example Rows

Id Point Position_x Position_y Position_z Orientation Delay Move_type Action Action_chance wpguid
20160 1 -4998 -1167 501657 0 10000 0 0 100 0
20160 2 -4958.38 -1199.34 501659 0 0 0 0 100 0