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Spell Aura Reference

Back-to:Spell Effects Reference

Back-to:spell_dbc

This page contains description regarding the usage of EffectMiscValue and other Spell Aura values.

Contains only Spell Auras that have known usage of EffectMiscValue or other unconventional values.

Version is聽: 3.3.5a

Spell Aura Names

SPELL_AURA_MOD_POSSESS = 2

  • BasePoints: (+Die Points) Up to the level that can be charmed

SPELL_AURA_MOD_CHARM = 6

  • BasePoints: (+Die Points) Up to the level that can be charmed

SPELL_AURA_MOD_THREAT = 10

SPELL_AURA_MOD_DAMAGE_DONE = 13

SPELL_AURA_MOD_DAMAGE_TAKEN = 14

SPELL_AURA_MOD_STEALTH = 16

  • EffectMiscValueA: Stealth Type (0 = General, 1 = Trap)

SPELL_AURA_MOD_STEALTH_DETECT = 17

  • EffectMiscValueA: Stealth Type (0 = General, 1 = Trap)

SPELL_AURA_MOD_INVISIBILITY = 18

SPELL_AURA_MOD_INVISIBILITY_DETECT = 19

SPELL_AURA_OBS_MOD_POWER = 21

SPELL_AURA_MOD_RESISTANCE = 22

SPELL_AURA_PERIODIC_TRIGGER_SPELL = 23

  • TriggerSpell: Spell ID
  • Amplitude: The time in MS that the trigger will land.

SPELL_AURA_PERIODIC_ENERGIZE = 24

SPELL_AURA_MOD_STAT = 29

SPELL_AURA_MOD_SKILL = 30

SPELL_AURA_MOD_INCREASE_ENERGY = 35

SPELL_AURA_MOD_SHAPESHIFT = 36

  • EffectMiscValueA: ID from SpellShapeshiftForm.dbc

SPELL_AURA_EFFECT_IMMUNITY = 37

  • EffectMiscValueA: ID from Spell Effect to become immune to.

SPELL_AURA_STATE_IMMUNITY = 38

  • EffectMiscValueA: ID from Spell Auras

SPELL_AURA_SCHOOL_IMMUNITY = 39

SPELL_AURA_DAMAGE_IMMUNITY = 40

SPELL_AURA_DISPEL_IMMUNITY = 41

SPELL_AURA_TRACK_CREATURES = 44

SPELL_AURA_TRACK_RESOURCES = 45

SPELL_AURA_TRANSFORM = 56

SPELL_AURA_MOD_DAMAGE_DONE_CREATURE = 59

SPELL_AURA_SCHOOL_ABSORB = 69

SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL = 71

SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT = 72

SPELL_AURA_MOD_POWER_COST_SCHOOL = 73

SPELL_AURA_REFLECT_SPELLS_SCHOOL = 74

SPELL_AURA_MOD_LANGUAGE = 75

SPELL_AURA_MECHANIC_IMMUNITY = 77

SPELL_AURA_MOUNTED = 78

SPELL_AURA_MOD_DAMAGE_PERCENT_DONE = 79

SPELL_AURA_MOD_PERCENT_STAT = 80

SPELL_AURA_SPLIT_DAMAGE_PCT = 81

SPELL_AURA_MOD_BASE_RESISTANCE = 83

SPELL_AURA_MOD_POWER_REGEN = 85

SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN = 87

SPELL_AURA_MANA_SHIELD = 97

SPELL_AURA_MOD_SKILL_TALENT = 98

SPELL_AURA_MOD_RESISTANCE_PCT = 101

SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS = 102

SPELL_AURA_ADD_FLAT_MODIFIER = 107

SPELL_AURA_ADD_PCT_MODIFIER = 108

SPELL_AURA_MOD_POWER_REGEN_PERCENT = 110

SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN = 113

SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT = 114

SPELL_AURA_MOD_HEALING = 115

SPELL_AURA_MOD_MECHANIC_RESISTANCE = 117

SPELL_AURA_MOD_HEALING_PCT = 118

SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS = 131

SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT = 132

SPELL_AURA_MOD_HEALING_DONE = 135

SPELL_AURA_MOD_HEALING_DONE_PERCENT = 136

SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE = 137

SPELL_AURA_FORCE_REACTION = 139

SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142

SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE = 143

SPELL_AURA_MECHANIC_IMMUNITY_MASK = 147

SPELL_AURA_SPLIT_DAMAGE_FLAT = 153

SPELL_AURA_MOD_CRIT_DAMAGE_BONUS = 163

SPELL_AURA_MOD_DAMAGE_DONE_VERSUS = 168

SPELL_AURA_MOD_CRIT_PERCENT_VERSUS = 169

SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT = 174

SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT = 175

SPELL_AURA_MOD_DEBUFF_RESISTANCE = 178

SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE = 179

SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS = 180

SPELL_AURA_MOD_CRITICAL_THREAT = 183

SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE = 186

SPELL_AURA_MOD_RATING = 189

  • EffectMiscValueA: Rating Type

SPELL_AURA_MOD_FACTION_REPUTATION_GAIN = 190

SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194

SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL = 195

SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT = 199

SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN = 205

SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT = 212

SPELL_AURA_MOD_MANA_REGEN_FROM_STAT = 219

SPELL_AURA_MOD_RATING_FROM_STAT = 220

  • EffectMiscValueA: Rating Type

SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE = 229

SPELL_AURA_MECHANIC_DURATION_MOD = 232

SPELL_AURA_CHANGE_MODEL_FOR_ALL_HUMANOIDS = 233

SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK = 234

SPELL_AURA_MOD_FACTION = 243

SPELL_AURA_COMPREHEND_LANGUAGE = 244

SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245

SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246

SPELL_AURA_CONVERT_RUNE = 249

  • EffectMiscValueA: Rune Type to convert
  • EffectMiscValueB: The converted new Rune

SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255

SPELL_AURA_NO_REAGENT_USE = 256

  • EffectMiscValueA: Some sort of a reagent type.

SPELL_AURA_MOD_HOT_PCT = 259

SPELL_AURA_SCREEN_EFFECT = 260

  • EffectMiscValueA: ID from screen ScreenEffect.dbc

SPELL_AURA_PHASE = 261

  • EffectMiscValueA: Phase Mask

SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267

SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268

SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269

SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIS

SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271

SPELL_AURA_X_RAY = 273

SPELL_AURA_MOD_DAMAGE_DONE_FOR_MECHANIC = 276

SPELL_AURA_OVERRIDE_SPELLS = 293

  • EffectMiscValueA: ID from screen OverrideSpellData.dbc

SPELL_AURA_PREVENT_REGENERATE_POWER = 294

SPELL_AURA_SET_VEHICLE_ID = 296

  • EffectMiscValueA: ID from Vehicle.dbc

SPELL_AURA_SHARE_DAMAGE_PCT = 300

SPELL_AURA_SCHOOL_HEAL_ABSORB = 301

SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE = 303

  • EffectMiscValueA: ID from AuraStateType (master/src/server/shared/SharedDefines.h)

SPELL_AURA_MOD_FAKE_INEBRIATE = 304

SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE = 310

School Mask

ID School
1 Physical
2 Holy
4 Fire
8 Nature
16 Frost
32 Shadow
64 Arcane
127 All

Invisibility Type

ID Type
0 INVISIBILITY_GENERAL
1 INVISIBILITY_UNK1
2 INVISIBILITY_UNK2
3 INVISIBILITY_TRAP
4 INVISIBILITY_UNK4
5 INVISIBILITY_UNK5
6 INVISIBILITY_DRUNK
7 INVISIBILITY_UNK7
8 INVISIBILITY_UNK8
9 INVISIBILITY_UNK9
10 INVISIBILITY_UNK10
11 INVISIBILITY_UNK11

Power Type

ID Type
0 Mana
1 Rage
2 Focus
3 Energy
4 Happiness
5 Rune
6 Runic
7 Max powers
127 All powers
-2 HP

Stats Type

ID Stat
0 Strength
1 Agility
2 Stamina
3 Intelligence
4 Spirit
-1 All

Dispel Type

ID Type ID Type ID Type
0 None 4 Poison 8 SPE_NPC_ONLY
1 Magic 5 Stealth 9 Enrage
2 Curse 6 Invisibility 10 ZG Trinket
3 Disease 7 ALL 11 Old Unseen

Creature Type

ID Type
0 None
1 Beast
2 Dragonkin
3 Demon
4 Elemental
5 Giant
6 Undead
7 Humanoid
8 Critter
9 Mechanical
10 Not specified
11 Totem
12 Non-Combat Pet
13 Gas Cloud

Lock Type

ID Type
1 LOCKTYPE_PICKLOCK
2 LOCKTYPE_HERBALISM
3 LOCKTYPE_MINING
4 LOCKTYPE_DISARM_TRAP
5 LOCKTYPE_OPEN
6 LOCKTYPE_TREASURE
7 LOCKTYPE_CALCIFIED_ELVEN_GEMS
8 LOCKTYPE_CLOSE
9 LOCKTYPE_ARM_TRAP
10 LOCKTYPE_QUICK_OPEN
11 LOCKTYPE_QUICK_CLOSE
12 LOCKTYPE_OPEN_TINKERING
13 LOCKTYPE_OPEN_KNEELING
14 LOCKTYPE_OPEN_ATTACKING
15 LOCKTYPE_GAHZRIDIAN
16 LOCKTYPE_BLASTING
17 LOCKTYPE_SLOW_OPEN
18 LOCKTYPE_SLOW_CLOSE
19 LOCKTYPE_FISHING
20 LOCKTYPE_INSCRIPTION
21 LOCKTYPE_OPEN_FROM_VEHICLE

Spell Mechanic

ID Mechanic ID Mechanic ID Mechanic
0 None 11 Snare 22 Infected
1 Charm 12 Stun 23 Turn
2 Disorient 13 Freeze 24 Horror
3 Disarm 14 Knockout 25 Invulnerability
4 Distract 15 Bleed 26 Interrupt
5 Fear 16 Bandage 27 Daze
6 Grip 17 Polymorph 28 Discovery
7 Root 18 Banish 29 immunity shield
8 Slow 19 Shield 30 All powers
9 Silence 20 Shackle 31 Sap
10 Sleep 21 Mount 31 Enrage

Modifier Type

ID Modifier ID Modifier ID Modifier
0 damage 11 CD 22 DoT
1 duration 12 effect2 23 effect3
2 threat 13 ignore armor 24 bonus multiplier
3 effect1 14 cost 25 ---
4 charges 15 crit damage bonus 26 PPM
5 range 16 resist miss chance 27 value multipler
6 radius 17 jump targets 28 resist dispel chance
7 crit chance 18 Chance of success 29 crit damage bonus 2
8 all effects 19 Amplitude 30 pell cost refund on fail
9 No pushback 20 Dmg multiplier
10 Cast Time 21 GCD