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gameobject_template_locale

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The `gameobject_template_locale` table

This table is used to provide to localized clients with localized string for gameobjects.

Structure

Field Type Attributes Key Null Default Extra Comment
entry MEDIUMINT UNSIGNED PRI NO 0
name_loc1 VARCHAR(100) SIGNED NO NULL
name_loc2 VARCHAR(100) SIGNED NO NULL
name_loc3 VARCHAR(100) SIGNED NO NULL
name_loc4 VARCHAR(100) SIGNED NO NULL
name_loc5 VARCHAR(100) SIGNED NO NULL
name_loc6 VARCHAR(100) SIGNED NO NULL
name_loc7 VARCHAR(100) SIGNED NO NULL
name_loc8 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc1 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc2 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc3 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc4 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc5 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc6 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc7 VARCHAR(100) SIGNED NO NULL
castbarcaption_loc8 VARCHAR(100) SIGNED NO NULL

Description of the fields

entry

This entry must be the same as 聽gameobject_template.entry and then the row will be used to provide localization support for this gameobject record.

name_loc

Translated content for gameobject_template.name field for language X. See 聽localization languages list to know which value to use for X.

castbarcaption_loc

Translated content for 聽gameobject_template.castBarCaption field for language X. See 聽localization languages list to know which value to use for X.