AzerothCore
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How to add a module

  1. Get the module from this website http://www.azerothcore.org/modules-catalogue/
  2. Clone it using git (recommended) or just download it
  3. I’ll use this for Exmple: http://www.azerothcore.org/modules-catalogue/details.html?id=177019524.
  4. Once you downloaded it or cloned: ( Extract it, you will have than Folder looks like this : Image

  5. Copy this folder you will have to paste it in next steps: Image

  6. Now go in your AzerothCore folder (for example C:\azerothcore-wotlk-master)

  7. When you are there, you will see there folder named modules like on this image: Image

  8. Open that folder modules -> It will look like this : Image

  9. Paste there your downloaded module ( That we use in step 4., in my case we use : NPC Services Module And it will look like this when you paste it there : Image

  10. Than, open Cmake -> Press Configure Image

  11. Than press Generate : Image

  12. And you are done. P.S You have also to check in the module folder (SQL folder) if there is any .sql file required to be executed in your database ( Like on this image ) : Image

then World : Image

  • this module has an SQL file which needs to be executed in your World Database : Image

  • Let’s do it :

    1. Open it with any text editor and copy all content from the file, or run it directly : ( I’ll use Editor ) This is what i have there :
DELETE FROM `creature_template` WHERE `entry` = 55003;
Set @NpcName = "Visual Weapon NPC",
	@NpcSubname = "AzerothCore",
	@NpcEntry = 55003,
	@NpcDisplayID = 31833,
	@NpcLevel = 80;

INSERT INTO `creature_template` (`entry`, `modelid1`, `name`, `subname`, `minlevel`, `maxlevel`, `faction`, `npcflag`, `speed_walk`, `speed_run`, `scale`, `rank`, `dmgschool`, `BaseAttackTime`, `RangeAttackTime`, `unit_class`, `unit_flags`, `unit_flags2`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `trainer_class`, `trainer_race`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `spell5`, `spell6`, `spell7`, `spell8`, `PetSpellDataId`, `VehicleId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `HoverHeight`, `HealthModifier`, `ManaModifier`, `ArmorModifier`, `RacialLeader`, `movementId`, `RegenHealth`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`, `VerifiedBuild`) VALUES 
(@NpcEntry, @NpcDisplayID, @NpcName, @NpcSubname, @NpcLevel, @NpcLevel, 35, 1, 1, 1.14286, 1, 1, 0, 2000, 2000, 2, 0, 2048, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 1, 50, 50, 1, 0, 0, 1, 0, 0, 'npc_visualweapon', 12340);
  1. So, We have to run (paste) this query in the Database, Let’s do it. Open your DB Program ( Example : Navicat, HeidiSQL ) and run our code there, in this way : Image

  2. We are done now. Go in game and spawn this NPC with command .npc add 55003 @NpcEntry = 55003 <—- This is our NPC ENTRY